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Competing on the basis of speed - Being "lean" about development

I came across this "good and tasty" while doing some research on Agile as it is applied to the rapidly growing, and changing Game industry.  Since there are thousands of different gaming software companies, only a handful of true game types (MMORPG, Strategy, FPS, etc...), and several barriers to market, the developers of these companies are realizing that development methodologies such as waterfall and RUP are arcane and wasteful.  The old school methodologies can be the product killer; instead, you have to move like the web and be accurate on your delivery. ("Inspect/Test to prevent defects, not to find them").

Check out this Google Tech Talk by Mary Poppendieck on Lean software development.  It is about an hour long, but well worth the time. In it she discusses set based design, testing methodologies, queuing theory, and development cycle time. The tech talk is not just for devs either - Management, QA, support, etc... will definitely find it applicable. 

Drop the queue (or at least make it smaller)! Go Agile!

Published Monday, March 19, 2007 7:58 AM by nfloyd

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